Showing posts with label OpenGL. Show all posts
Showing posts with label OpenGL. Show all posts

Monday, January 19, 2009

Two interesting OpenGL links

Although I'm not working on OpenGL recently, I have just found today two interesting links.

When I have to develop in C++ and OpenGL, I have to do it normally for Windows, so I have to deal with MFC and OpenGL. I have a sort of an initial template, but it is much better to let the VS 2008 wizard to allow us to create an initial OpenGL + MFC project. Thanks to Dave Kerr we have here how.

From time to time, I also develop in C# and it is always interesting to use OpenGL. There are several alternatives, but SharpGL seems to be all the majority of us need. Here a brief article about it.